STEP 9: Let's have our sprite say something else!

  • Go to and drag out another Wait. Drop it at the bottom of your program.
  • In , drag out another Say and drop it at the bottom of your program.
  • Change the name in front of the .say() command to match the name of our sprite (which is student).

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
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